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FPS drops/lag when people are connecting or disconnecting an online race

Posted: 20 Jan 2023, 12:37
by André Jahren
Hi,

I have issues with massive FPS drops/lag when people are connecting or diconnecting from an Online race. If I have the "In car chat" option turned on I also have this issue when people are chating.

Are there any known fixes to this issue?

I have a Nvidia card and run with OpenGL v2.

As you also can see in our streams I have the same problem on the stream server.

Re: FPS drops/lag when people are connecting or disconnecting an online race

Posted: 20 Jan 2023, 12:58
by Olaf Lehmann
I had exactly the same issue and could it solve. See here:
http://srmz.net/index.php?showtopic=8298
osts 5,12 and 22 was the solution in my case, especially 5 and 22.

Re: FPS drops/lag when people are connecting or disconnecting an online race

Posted: 20 Jan 2023, 13:21
by André Jahren
Thanks Olaf,

I will test GPLShift settings as mentioned in post 5. Post 22 I did not understand.

Re: FPS drops/lag when people are connecting or disconnecting an online race

Posted: 20 Jan 2023, 16:37
by Olaf Lehmann
To post 22:
When a driver joins or leaves the server it gives a message: driver name: and in German "Verbunden" oder "Verbindung abgebrochen" (in english I think "connected" or something - in norwegian I don't know). The message has lots of letters and too many letters make gpl stutter.
The solution is now: Open gpl.exe with a hex editor (like HxD). Search for "connected" in your language as Unicode. Make a space out of the first character (HEX value 20) and 00 out of the second character in the hex input area. Then it stops after the first character.
Do the same for "disconnected" (or insert + instead of the space).
This makes gpl run more smoothly if someone quits during the race.
It really makes a lot of difference.