snafu wrote: ↑30 Apr 2023, 22:02
Just ran a few laps on José's vroc server and made full use of the pitstops. It definitely feels a bit more critical regarding where you actually stop when compared to how I remember previous DG versions, but I only had 1 failure when I admit I went a metre or so too far.
I did try reversing but lost my bearings as the pit board didn't reappear so I had to abandon that attempt. Should the pit board reappear if I reverse back?
But I'm confident that if I sneak up on it slow enough it works every time, so the few added seconds to complete the stop is of little consequence to me in the grand scheme of things.
TTFN
John.
The pit stall board does not reappear when you go back. It will only reappear on the next lap (you have to leave the entire pit area for it to reappear).
If you have gone too far, roll back a little, stop and wait two seconds. If the bump comes, you are standing correctly and all is well. If the bump does not come, do not stop and believe in the good. Without a bump, no repair/tyre change and after 25 seconds you end up in the control centre. Definitely. In that case, move the car again.
It has happened to me several times that I overshot my box. I always managed to find the right place. I've also seen other drivers do it in the replay several times.
Another little story about the dangers of different pitstall values for server and client:
I was in the process of creating a track.ini for Bikernieki for wider grids. When I wanted to see my work with AI riders offline, I looked at the beginning of the training. There were two cars on top of each other. When I looked at the track.ini pitstall values, I saw the following:
Code: Select all
stall_0 = 3.00 -8.0
stall_1 = 12.00 -8.0
stall_2 = 21.00 -8.0
stall_3 = 30.00 -8.0
stall_4 = 39.00 -8.0
stall_5 = 48.00 -8.0
stall_6 = 10.00 -8.0
stall_7 = 57.00 -8.0
...
Pay attention to stall1 and stall6. So I simply gave stall6 the values of stall7 and so on and put stall19 9m behind stall18.
At that time I did not know what danger this would create.
Shortly afterwards I had the idea: It would be good if we distributed the drivers evenly in the pit lane so that there is more space for the pit stop.
So I prepared the track.ini of the next track with "wider" values and now I noticed that the repair or tyre change works, but the stall does not correspond to the repairing place and, above all, that you end up in the account centre after 25 seconds.
At that moment I realised that in Bikerniecki every driver from stall6 onwards would have been taken off the track if he had made a double stop.
That shocked me.
What I'm trying to say is that the track.inis sometimes contain errors, which then leads to people trying to correct them, which is dangerous when using patches like dgp, repair patch (especially the one with variable repair, because you have to stand in the pits longer), or refuel patch.
P.S.: John, do you use the same patch like Robert or have you changed your viewpoint?